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Wednesday, October 14, 2015

Gaming Club Part 2

Meeting 2:

The students at RRES learned how to identify the balance of fun and challenge in games.  We talked about what happens when a game is not balanced.  They played each others games once created and gave feedback to the designer.  We used the model positive statement, improvement, and ended the conversation with another positive statement.  The students discussed why this model was effective when communicating with others.  Over the next month the students will begin designing a balanced game.  Each student has a card with a different task of design.  I can't wait to see their games and play them.
   
Mr. Schaeffel playing a game designed by one of his students. 


These students enjoyed playing each others game.

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